ANANDAMIDE 2026

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ANANDAMIDE 2026

Catch red +2 · Avoid black −4

Select a zone with 1–9 or a tap. Move the yellow triangle with ←/→, A/D, or the buttons. The grid always follows the number pad: 7·8·9 / 4·5·6 / 1·2·3.

ANANDAMIDE 2026
1v1 duel

More zones. Longer focus.

Start with two zones and reach up to nine. Play solo or find an opponent with the same sequence of obstacles.

Catch red +2 · Avoid black −4


1v1 duel

How to play

01

How do I control the game?

Select a zone with 1–9 or a tap. Move the yellow triangle with ←/→, A/D, or the buttons. The grid always follows the number pad: 7·8·9 / 4·5·6 / 1·2·3.

02

Catch red +2 · Avoid black −4

Both starting zones have 5 points. Catch red for +2; avoid black, which costs 4. Crossing the next 10-point boundary in the highest zone opens another, up to nine.

Press 0 to slow falling and spawning to 30% for 10 seconds. Recharge starts at 10 seconds and grows by 10 seconds after each use.

03

Who wins a duel?

Ranked by highest zone, total time at that peak, then total survival time. Exact ties are draws.

Your record ends when zone 1 or 2 reaches zero or below, or after 5 minutes. Your opponent continues until their own run ends. Higher-zone failures close that zone and those after it.

How do I control the game?

Select a zone with 1–9 or a tap. Move the yellow triangle with ←/→, A/D, or the buttons. The grid always follows the number pad: 7·8·9 / 4·5·6 / 1·2·3.

Who wins a duel?

Ranked by highest zone, total time at that peak, then total survival time. Exact ties are draws.

Can I play on a phone?

Use a recent browser supporting WebGPU or WebGL2. No installation is needed. Tap a zone and use the left and right buttons.

What if I disconnect?

A disconnect pauses both boards. Each player has 30 seconds of reconnection allowance per match in total; exceeding it loses the match. Switching tabs does not pause a duel. Server restarts cannot restore active matches.

How is solo play different?

Solo play has no time limit. Space starts or pauses; leaving the screen pauses it. Zone 1 remains even below zero. Failed later zones and their successors close.

How to play

Select a zone with 1–9 or a tap. Move the yellow triangle with ←/→, A/D, or the buttons. The grid always follows the number pad: 7·8·9 / 4·5·6 / 1·2·3.

Both starting zones have 5 points. Catch red for +2; avoid black, which costs 4. Crossing the next 10-point boundary in the highest zone opens another, up to nine.

Press 0 to slow falling and spawning to 30% for 10 seconds. Recharge starts at 10 seconds and grows by 10 seconds after each use.